- Instantly add digital time functionality and call events based on time. (Start/Stop/Resume time & more).
Update time from custom time or use time based on game time, real time, or game time since actor was created.
12 or 24-hour format selection.
Alarm functionality w/ sound.
Decal-based time material.
Material pulsing effect (and ability to select which decals and how often to pulse (default is all colons pulsing once every second).
Set visibility for seconds, AM/PM and colons.
Clock mesh with BP_DigitalTime child actor and exposed variables for quick setup.
Widget blueprint to display formatted current game time and real time.
Countdown function with custom stop time (not shown in video).
Works with Unreal Engine 4.25